Tom Clancy's The Division Is Coming to the Tabletop as a Brutally Tactical TTRPG
The gritty universe from Tom Clancy’s The Division is being translated into a tabletop role-playing experience. A partnership was established to create a TTRPG that explores the series' apocalyptic setting. The project has been announced, with a crowdfunding campaign scheduled to launch in April of 2026.
"This project aims to deliver the series' unique suspense, strategic depth, and iconic world-building to the table, providing fans a new way to engage with The Division through immersive storytelling and player-driven missions," states an official release.
Launch products will include a beginner's box, essential manuals, a GM screen, miniatures, and various deluxe editions.
Delving Into The Division's Dystopian World
In this universe, a lethal pathogen known as Green Poison was unleashed in NYC, plunging the United States into chaos. As the crisis worsens, society crumbles and hostile groups rise, turning the city into a warzone. To preserve order, the government {activate|deploy] The Division, a secret cell of undercover operatives. That’s where the agents enter the story.
Work on the RPG has been underway for approximately three years, and it is reportedly complete. The upcoming crowdfunding effort will function as a pre-launch sales platform to reach a wider market, specifically in North America. Production will start right after the fundraiser, with shipping expected for later in 2026.
An Innovative Gameplay Mechanic: The GRIS System
A preview at the game's rules reveals it uses d10s predominantly through its new GRIS system, encouraging a fast-paced and strategic approach. Agents leverage skills or traits to assemble a handful of dice, typically from one to five d10s.
- Rather than adding results together, players select a single “result die” from the group.
- This dice is then measured against a target difficulty.
- Achieving a perfect 10 grants special effects, such as extra damage or boosted support.
Combat Emphasize Positioning and Situational Insight
Battles stress placement and environmental awareness, reflecting the source material. Elements like cover, elevation, or line of sight have a direct impact dice rolls. This system is designed to reward coordination and smart positioning instead of raw numbers.
A Thematic Health System
The way injuries is managed adds a interesting thematic twist. Operatives have a injury limit; sustaining too much damage weakens their effectiveness by decreasing the number of d10s.
- At zero health, an operative collapses, but they’re not knocked out.
- They can still move and take limited actions, simulating the last stand common to video game shooters.
- Any player knocked down must roll on a trauma table, potentially gaining lingering conditions like shock or mobility-impairing wounds.
A Ready-to-Play Adventure
A publicly available Quickstart Guide will be released soon. It includes a ready-to-play introductory scenario titled Ashes of Murray Hill. In this scenario, the group spearhead the search for a missing medical team and work to stop an attack by the violent Rikers faction, who have seized control of that Manhattan district. Further information and the complete product lineup will be unveiled closer to the campaign launch.